It seems like every week I see an article about another college adding ESports to their menu of programs. An article in EdTech outlines the progress made and lessons learned as schools move quickly to add programs. The main theme that is developing is the need to educate people more broadly that this is not simply a bunch of kids playing video games. ESports is quickly becoming a billion-dollar industry. A separate article by EdTech explores the potential ESports has to bring more students, particularly those historically underrepresented, into STEM fields.
There is a growing number of high school programs around the country. The High School ESports League provides resources and information for schools looking to tap into this opportunity.
Lewis has a very active ESports Club, and we will be opening our new ESports lounge in January 2020, which will house the program and provide an incredible gaming arena for students.
This is a fast-moving area that bears watching as it evolves.